RSVSR How to Complete On Deaf Ears in ARC Raiders

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ARC Raiders On Deaf Ears quest: sweep Stella Montis for reception guest records, auditorium notes, medical prototype files, and workshop shipping logs, then extract to Lance—watch for a flaky final pickup.

ARC Raiders Items to sanity-check my loadout so I'm not limping through Stella Montis with the wrong kit.

 

Business Center Lobby

Step one is the Business Center lobby, and it's easier than people make it sound. Don't mash every keyboard. You want the reception desk specifically, and there's one terminal that'll let you pull the guest logs and upload them for Lance. Get in, interact, get out. If you hang around, you're basically inviting patrols—or another squad—to walk in while you're stuck in the animation.

Auditorium Notes

Next up, swing to the Auditorium for the lecture notes. It's usually a quick grab, but this is where players get sloppy because it feels "safe" after the lobby. It isn't. Keep your head up, listen for metal footsteps, and don't stand in the open staring at the screen. Hit the computer, confirm it counted, then move—looting can wait until the objective is locked in.

Medical Research Terminal

After that, push toward the Medical Research wing, often higher up and a bit more sterile-looking than the office areas. The terminal you need stands out—more lab gear than corporate PC—and it holds the prototype info Lance wants. Route planning matters here. If you can, clear one angle, grab the interact, and rotate immediately instead of backtracking the same hallway everyone camps.

Assembly Workshops and Getting Out

The last piece is in the Assembly Workshops, and it trips people because it's not another screen. You're hunting physical shipping logs, usually in a second-floor office space on a desk or shoved in a box. The prompt can be finicky, so reposition and try again instead of panicking; if it still won't register, a fresh deployment often fixes it. Once you've got all four parts, the real mission is extraction—Stella Montis loves tight corners and bad surprises. A Raider Hatch key is huge if you've got one. The rewards are worth the effort: the Navy Blue Warden variant looks sharp, and the tactical toys like Lure Grenades, Noisemakers, and the Shaker can change how you take fights. And if you're the type who'd rather spend time raiding than shopping menus, sites like RSVSR are handy for picking up game currency or items so you can kit up and get back into the ruins.

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