RSorder OSRS: Veil of Shadows brings totem fletching

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A common mistake is delaying bossing until you can afford endgame sets like Bandos, Torva, or Ancestral. That's unnecessary. Three things matter in PvM: mechanics, stats, and gear-and gear is the least important.

Extra Bank Space: All members receive +100 free slots, with RuneScape gold an additional +10 per purchased upgrade, totaling +190 extra spaces. Given Sailing's resource-heavy nature, this is a welcome change.

Max Cape Clarification: Players will keep their Max Cape after Sailing's release, though it will be unequippable until 99 Sailing is achieved. Cosmetic variants can be dismantled to recover both items.

New Items: A medallion for underwater breathing, renamed bleed cures ("Hemostatic Dressing"), and Sailing-related resources like Dragon Sheets are being introduced.
Pets, Polls, and Player Feedback

As always, Jagex includes community input. New pets, including a Griffin pet and proposed Sailing pets (turtle, hermit crab, jumbo squid), are on the table. Players are also asked to weigh in on skill-total worlds adjustments and other poll questions.

Final Thoughts

This Slayer Sailing blog adds a healthy mix of nostalgia and innovation. The Griffin line provides both an engaging Slayer boss and much-needed mid-game stab weaponry. Aquanites and their Hopper fill a major ranged gap, while Frost Dragons revive classic Prayer training methods.

That said, most of the content skews mid-level. Higher-level players may find the lack of truly endgame encounters concerning, though Jagex has hinted at future additions. Having plenty of OSRS gold can help you worry less. For now, the update looks like a solid step forward, breathing life into Slayer while anchoring it firmly to the upcoming Sailing skill.

Bossing is one of the most exciting parts of Old School RuneScape, but jumping into high-level PvM without preparation can feel overwhelming. Having enough RuneScape gold can help you reduce the difficulty. You don't need to spend years grinding before trying your first boss, but some essentials will make the transition from mid-game player to capable PvMer far smoother. This guide breaks down the practical steps-quests, gear, diaries, achievements, and more-that give you the best foundation for bossing success.

Why Preparation Matters

Before diving into specifics, it's important to remember a simple truth: you don't need max gear or every best-in-slot item to kill bosses. Mechanics and player knowledge matter more than anything else. Still, some preparation is worth doing because it saves money, speeds up progression, and makes learning PvM less punishing. Think of these goals as quality-of-life upgrades, not hard requirements.

Quests: The Biggest Unlocks in the Game

If you only focus on one thing before bossing, make it quests. The Quest Cape is more valuable than ever as Jagex continues adding content tied to quest completions. Quests unlock:

Gear: Barrows Gloves, the Neitiznot Helm.

Areas: Prifddinas, Darkmeyer, the Hallowed Sepulchre, and the Gauntlet.

Spellbooks and spells: Huge upgrades for PvM versatility.

New rewards:

Moons of Peril introduces strong mid-game gear, steady income for mains, and resources that offset PvM costs.

Final Dawn grants the Arclight Blade-a budget stab weapon with a Voidwaker-style special attack, perfect for ToA learners.

Veil of Shadows brings totem fletching, offering excellent XP and useful rewards.

With RuneLite's Quest Helper, the grind is easier than it looks. Completing quests steadily pays off with some of the best PvM tools in the game.

Gear: Don't Chase Perfection

A common mistake is delaying bossing until you can afford endgame sets like Bandos, Torva, or Ancestral. That's unnecessary. Three things matter in PvM: mechanics, stats, and gear-and gear is the least important.

For mid-game players:

Moon's gear is cheap, strong, and enough for almost any boss.

Mixed hide works well for melee and ranged.

Bloodbark robes are excellent value for magic.

The lesson? Start bossing with what you can afford. Progress comes from experience, not just equipment.

Achievement Diaries: Annoying but Worth It

Achievement Diaries are notorious for forcing players into tedious skill grinds, but their rewards are too good to ignore. A few standout unlocks include:

Elite Void (Kandarin Hard) - Still useful for ToA learners.

Fairy Rings without a staff (Lumbridge & Draynor Elite) - Convenient teleports.

Bonecrusher (Morytania Hard) - Passive Prayer XP during combat.

Ash Sanctifier (Kourend & Kebos) - Prayer XP from ashes, great for demon tasks.

Fremennik Elite - Dagannoth Kings become far more profitable with noted bones.

Individually, none of these breaks the game, but stacked together, they make PvM smoother and more efficient.

Combat Achievements: Small Tasks, Big Rewards

Combat Achievements are tiered challenges tied to bosses, from Easy to Grandmaster. While chasing Grandmaster isn't necessary unless you're highly skilled, early tiers give some excellent perks:

Load more cannonballs for faster Slayer tasks.

Direct teleports to God Wars Dungeon.

Longer Thrall duration, perfect for PvM.

Prayer drain removed at Barrows.

Faster Pest Control for Void unlocks.

These boosts add up quickly, and most early tasks are achievable without elite setups.

Untradeable Essentials

Beyond quests and diaries, untradeable items from minigames and bosses provide huge mid-game benefits:

Defenders (up to Dragon) - Free DPS upgrades, later combined into RuneScape gold for sale the Avernic Defender.

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